Desert Wind
Desert Wind Wielder Requirements
Base attack bonus +3
Weapon Focus (Scimitar)
2,315 gold
LEGACY RITUALS
Least: 2,000 gp.
Lesser: 12,700 gp.
Greater: 40,500 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 7th, -2 at 14th, -3 at 19th
Save Penalty: -1 at 8th, -2 at 12th
Hit Point Penalty: -2 at 6th
Skill Penalty: -1 at 9th, -2 at 16th, -3 at 20th
LEGACY ITEM BONUSES
9th - +2 Scimitar
11th - +2 Defending Scimitar
16th - +2 Defending Flaming Scimitar
18th - +3 Defending Flaming Scimitar
20th - +4 Defending Flaming Scimitar
LEGACY ITEM ABILITIES
Desert Child (Su): Beginning at 5th level, you get the Heat Endurance feat.
Fiery Slash (Sp): At 6th level and higher, can cast the burning hands spell three times per day. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th.
Dance of Flame and Wind (Su): At 7th level, Desert Wind grants you a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 14th level and to +6 at 17th level.
Howling Wind (Sp): At 12th level and higher, three times per day, you can use gust of wind as the spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. Caster level 5th.
Fan the Flames (Su): Beginning at 15th level, once per day, you can use fireball as the spell. You are unharmed by the resulting fire damage. The save DC is 14, or 13 + your Charisma modifier, whichever is higher. Caster level 10th.
Dust of the Desert (Sp): At 19th level and higher, once per day you can cast the disintegrate spell. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. Caster level 15th.